![]() "In Eduardo Tarilonte’s sample libraries, especially “Era II Medieval Legends”, I have found exceptional sound quality creative tools and a huge variety of early instruments. In my work, I place big demands on quality and workflow, particularly orchestration and high quality atmospheres. ![]() Albums: Odysseus, Oreflam, Metamorphosis, Fjall d’yr vinur, Canticum in terra, Hortus Dei, Aux portes de Sananda, Domus All-in-all, I've got some interesting things planned for this.Luc Arbogast French musician of old instruments and a singer, songwriter. So far, it only uses 1/4 of the specs that I thought it would need - so that's good. The specs to run it are a lot smaller than I expected them to be at this point, too. Using perspective on the z-axis also allowed for ranges to be taken into consideration, something that I really didn't use in the previous game. ![]() However, cold-blooded creatures will have their speed increased in hot temperatures. While in hot weather, warm-blooded creatures have their max Energy reduced, so they can't attack as many times as they normally would. Also, cold-blooded and warm-blooded animals are affected by temperature. One such thing is that Reptiles automatically regenerate their health. I set in even more traits for each type so it wasn't just a matter of this type beats that type, and so on. Using much of the rules from the previous game in its line, this one had to adapt the rules to the different play style. ![]() I set out to create something like that, and I'm happy to say that it's finally released. One game that did this before was Time and Eternity (Tokitowa). I wanted to create a game where the characters were 2D animated, but moving in 3D perspective. ![]()
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